What is the Worst Mario Level?
Video Overview & Insights
What makes a Mario level bad? How bad can they get? What is the worst level? All that and more, in this hour-long breakdown of Mario's most deplorable levels!
This video is just proof to me that being memorable is more important than being good because most of these levels are ones that immediately stick in my head when fondly thinking of a particular game.
New Super Mario Bros in Minor Key by Kuribo98: https://youtu.be/XlO_3OVYkhs?si=tkr5_9C1Vb5tmRmT
Better Call Saul Theme - Earthbound Soundfont by Jaxxtir: https://www.youtube.com/watch?v=-ASeP40-V1Y
I clicked this video expecting to have a good time, actually watching it, I don’t think I’ve ever been angrier.
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While the video is good, I prefer to watch some digging
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the opposite of hate is also apathy
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everytime i watch your videos your vocab makes me feel dumber
🎬 Video By:
Writer: Mac
hopefully i said 8 (i watched the whole digging)
Voiceover: Mac
Editor: Mac
Entry 16: the wind spring level is annoying, but i just realised that Mario always falls where the coin units are in HUD. Like 100% of the time.
0:00 Intro
1:23 25. 3D Land: S4-1
12:08 What? So you don’t like that it’s too hard and you don’t like that they give you a little leniency. MAKE UP YOUR MIND!!
3:41 24. NSMB Wii: 9-7
5:37 23. Galaxy: Bullet Bill On Your Back
Tbh i've played quite a few of these levels and for most of them i didn't think that they suck that much, most of them are quite alright. The volleyball was bad though.
7:24 22. SMB 2: 6-2
8:27 21. SMB: 8-3
When I saw the video title, I immediately thought of Yoshi's Fruit Adventure. My personal #1. I HATE that level.
11:01 20: Odyssey: Beach Volleyball: Hero of the Beach
12:56 19. Galaxy: Star Bunnies in the Snow
that 3D world cannonball level made me cry when i was 9 lol
14:52 18. Sunshine: Corona Mountain
16:47 17. NSMB Wii 8-4
"Everyone else, lets watch some digging." Has been replaying in my brain for days. I legit went on a hike, thought it was over, i reached the top of a small mountain, looked at the distance and my brain immediately betrayed me. "Everyone else, lets watch some digging." I cried at the top of my lungs on that mountain.
19:02 16. Lost Levels: 7-3
20:52 15. Lost Levels: C-3
At first I was a little surprised no levels from mario wonder were up here but as it went on it made sense. Dont get me wrong, i loved the game but there was some real stinkers is there that i either skip or slug through on a replay that could've contended to be in the low 20s on this list
22:32 14. SMB: 7-4
24:29 13. Super Mario 64: Rainbow Ride 100 Coins
when I was a kid I managed to 99% Mario Sunshine, but I never even managed to complete the boat ride to the lillypad level and after my hours of trying I eventually just had to walk away and let it haunt me while also being incredibly curious as to what could have been inside that tube? I imaged many wonderful and creative things, I imaged the challenge of getting there being so hard had to be rewaded with something incredible, like maybe it teleports you to Peach's Castle, maybe even Hyrule castle? a secret Dev room? Maybe you unlock Luigi in the tube?.. a few decades later I returned as an adult and 99%ed the game again and finally managed to make it to the tube with the Yoshi and when I entered finally entered and saw what was inside after waiting so long.......................................................
26:28 12. SMB 2: 6-1
29:49 The Timestamp
every single entry doesnt need its own preamble...
30:10 11. 3D World: Cosmic Cannon Cluster
32:38 10. Super Mario World: Tubular
For Mario 64, there are some other levels that have similar mechanics to the falling out of the sky outside the castle. In Dire Dire docks, if you get sucked into the door at one end of the sub room, you come out of the waterfall. In the metal cap switch area, the same thing happens. Falling out of the vanish cap switch area and wing cap switch area will also do a similar thing, although you end up next to the entrance.
This doesn't excuse that star, but it's not a mechanic for exclusively that one level.
34:36 9. Super Mario 64: Wing Mario Over The Rainbow
37:50 8. Sunshine: Watermelon Festival
43:51 there is fruit on the island next to the first platform that causes the platforms to move vertically. You may have a better experience using that.
39:40 7. Sunshine: Yoshi’s Fruit Adventure
44:17 6. Galaxy: Purple Coins by the Seaside
46:04 5
47:55 4
50:02 3
52:37 Honorable Mentions
idk why im so immature i kept laughing like a dumbass whenever he said p balloon. pee balloon
54:02 2
58:50 Honorable Exclusion
30:10 what?!? We fr? I love this level. This is 100% a skill issue dude
44:17 another one that I love. Will admit I enjoy collecting every collectable in a level more then most, so maybe that’s just me.
59:40 1
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wait yall didnt kill the cataquacks with the dune buds in sunshine? Like if you have them run into the sprout it stuns them and then if you activate the dune with FLUDD, the sand structure flings them into the air and kills em. Obviously killing em all takes out the challenge and takes time but was the method i always went with🤷
More User Perspectives
I'm not gonna lie, this video was kind of a reach and overly dramatic, when you got to SMB 7-4 and mentioned that Nintendo Power was the reason why the level sucks is when I kind of gave up on this video. It's really not a bad video it just feels like the reasons are so dramatic that they become false. For context, Nintendo Power didn't come out until 3 years later so that was no where near the intention.
@02_HARMAI’m no Mario expert nor am I the best at video games but I’ve never struggled on the wing Mario star in 64, I’ve never ground pounded either, just land lol
@Moebamba22To the defense of Number 1, that game also has a level where you’re required to do the same thing… while HOLDING something. What I mean is that I expected that level to show up, especially because of the enemies throwing blocks.
@scolioresetSMB3 7-minifort1 I'd say is one of the fairest and most doable levels. Very small in terms of number of rooms, basically gives you infinite lives, and only uses mechanics that the player has already learned about. E.g. "If you see lots of brick blocks there's probably a P switch" and "if you fly up there'll sometimes be pipes or other hidden stuff". Plus there's only a very limited amount of things you can actually do.
E.g. 3-minifort1 is a door maze with water. 6-5 is a hidden-exit fly up kind of deal. Early worlds already taught the player to fly up into pipes.
I'm surprised none of those "snake made out of blocks you have to stay on top of" maps haven't made it. Those are doable, but they're soooooooo annoying.
I appreciate that you used the minor key version of the NSMB theme in the opening, I had to do a double take
@Cypherwraith001For me is simple: too easy level are bad levels. There is nothing more boring than just walk left to right.
@ben_sisko2149im just hearing a ton of skill issues
@pigbelly5648Threw shade at Canada's economy for some reason but alright 😂
@Von-Don-JohnHonestly, with purple coins on the seaside I didn’t struggle with this AT ALL. I still hate it though because it IS a MASSIVE waste of time.
@Westinodoesstuffam i tweaking or does this video feel really ai written
@jacksonlee161I kinda wish more levels were like 7-Fortress in SMB3. Being met with dead ends and having to stop and think is a nice change of pace in Mario and makes the world feel more open knowing just running and jumping won’t be the only solution. It’s pretty close to a Zelda dungeon when you think about it. The only flaw is having a timer but the level gives you so many coins you can at least farm while you’re figuring it out. It also makes Bowser seem more imposing knowing he can psychologically torment Mario in his own Fortress by eating away at time.
@yelloh2831The Legend of Zelda actually has an NPC who tells you how to get through the forest maze
@jellysquid8077Did you know that on yoshis fruit adventure, after you make your way out to the platforms, if you look left there are palm trees with coconuts that yoshi can eat. This new fruit makes the fish turn into platforms that go up and down rather than left and right! I hope that makes your next playthrough of yoshis fruit adventure easier!
@tomatoysyrup7-4 wasnt that hard of a concept to child me when i was playing it. i saw the level loop a few times and started writing down the paths that didnt work. no idea why you rate this one so poorly its only hard if you have zero gamer senses.
@metlehead1Lost Levels 8-2. Can only beat it with a paratroopa jump to find a vine...
@ThreeOfNineteenIm ngl a lot of this script feels ai written. The overly verbose language. Also the "it's not just x, it's y" with "it's not unfair, it's just another concept to adjust to" im not saying for sure its ai but i just have this feelinf
@benro6564The greed argument of 7-4 is inherently incorrect, Nintendo power as a magazine only existed in the west, in japan famitsu served that purpose and was an entirely unrelated company, the ACTUAL reason for the cryptic nature of zelda and 7-4 was the arcade mindset they were still in, supporting playtime over fun, so yes 7-4 is PADDING
@gsuaveytMy gf says you dont need to open the pit for snow bunnies in the snow
@gsuaveytWow... Way to pad out the runtime of your video with boring nonsense. Pretty shameless.
@FantasticAlbum77NSMB WII 9-7 is not that bad bruh
@bobbovine10:30 no way man, the context of this game makes it well thought out. You died, go buy another slice of pizza and put in another quarter buddy. You're at the arcade!
@LeeerroyJenkinsHello I just wanna say that the SMB 2 6-1almost made me lose my taste in Mario and almost made me lose my mind because of that game of torture and I think I’m gonna call these effects the SMB digging effect who had the side effects I went through when you did the SMB 2 6-1 part
@Ytubers20202:41 Why you gotta be so mean to me. I’m not that stupid. ):
@LILTeencape9:53 except every single time I tried to do that the koopa shell PHASED THROUGH THE HAMMER BRO!
@dylanfritz3048What is the music behind "let's watch some digging"? I tried to look it up and... failed miserably.
@KitsuneAbbyI hate the nintendo power point for the original Legend of Zelda. As a child without internet or the magazine I was able to find all of the dungeons. There are clues to all of the cryptic ones within the actual game that you find by exploring, couple that with the mannual explaining what items did and everything is findable
@billleetch452621:38 really made me chuckle
@RouxlsKaard-h4eNot saying world 7 fortress in smb3 is a good level. It’s clearly not, but the worst Mario level ever? The lily pad level, pachinko, chuck ya they’re always bad every time you play them. World 7 fortress turns into an easy boring level once you know the trick.
@markcamp1878